![[sh2.jpg]](http://1.bp.blogspot.com/_UspbkCQvJXg/SW3XDoLvBvI/AAAAAAAAAf4/-9j98uOhyP0/s1600/sh2.jpg)
The game is shown from a third person perspective, with various camera angles for different areas of the map in contrast to simply always having the player view the game from behind the
back of the playable character. The main screen does not feature a heads-up display, so exact information on ammunition and health can only be checked by pausing to view the item menu screen; however, limited information on James' health is conveyed in-game through increasingly frequent controller vibrations as his health becomes lower. There is also no mini-map, and consequently, maps have to be checked through a separate function. Maps must be collected throughout the game like other items, and can only be read if there is sufficient light or when the flashlight James finds is working. James will update relevant maps to reflect locked doors and obstructions, and during the labyrinth will actually draw a new map himself while the level is being navigated if the flashlight is on. James will also write down the content of all documents in a notebook for future reference.

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