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Advanced Warfighter will allow new strategic situations to be planned and performed using original features. One such feature is the Integrated Warfighter System. This system is based
upon the Future Force Warrior program. Previously, in 2005, the XM8, a weapon designed in mind of the program and featured as the main battle rifle in game, was cancelled while still in its testing stage, making its induction into military service highly unlikely. However, it is used by some Army soldiers in-game in a few levels. Ghost Recon: Advanced Warfighter is slightly unusual in that there are three versions of the game for four different platforms, with minor varied storyline/missions. The PS2 and Xbox versions are essentially the same title, while the Xbox 360 and the Windows versions stand on their own. Gameplay emphasis is placed upon the player to do the bulk of the fighting while AI teammates tag along. The player controls a single squad of soldiers, but only directly controls the squad leader. However, the player can issue commands to the AI-controlled team members to maneuver them indirectly.
Advanced Warfighter will allow new strategic situations to be planned and performed using original features. One such feature is the Integrated Warfighter System. This system is based
upon the Future Force Warrior program. Previously, in 2005, the XM8, a weapon designed in mind of the program and featured as the main battle rifle in game, was cancelled while still in its testing stage, making its induction into military service highly unlikely. However, it is used by some Army soldiers in-game in a few levels. Ghost Recon: Advanced Warfighter is slightly unusual in that there are three versions of the game for four different platforms, with minor varied storyline/missions. The PS2 and Xbox versions are essentially the same title, while the Xbox 360 and the Windows versions stand on their own. Gameplay emphasis is placed upon the player to do the bulk of the fighting while AI teammates tag along. The player controls a single squad of soldiers, but only directly controls the squad leader. However, the player can issue commands to the AI-controlled team members to maneuver them indirectly.

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